Datatype

HitBoxType (enum)

A collection of hit boxes to choose from this. The naming of the collider doesn't matter as long as the collider selected in Attack is set correctly in HitBox

AttackDirection (enum)

A collection of directions to choose from, this is used to choose a Reaction in ReactionModule.

AttackType (enum)

A collection of attack types to choose from, this is used to choose a Reaction in ReactionModule.

AudioData (Class)

audioClip (AudioClip) - audio clip that’s played during impact, this is turned off after the clip is played.

volume (float) - volume for audioClip.

AttackEvents (struct)

Used to trigger events while AttackAnimation plays based on normalize time.

AttackStart (float) -time at which the attacker reaches and turns toward the target, locking the attacker’s position and rotation.

NextAttack (float) - opens the attack window, allowing the next attack to be executed.

AttackEnd (float) - ends the current attack. unlocking the attacker’s position and rotation.

ParryWindow (float) - how long the parry window remains open.

Variables

AttackDistance (float) - the distance between attacker and target.

AttackDamage (float) - the damage taken by target.

AttackKnockback (vector3) - knockback applied to target.