A collection of hit boxes to choose from this. The naming of the collider doesn't matter as long as the collider selected in Attack is set correctly in HitBox
A collection of directions to choose from, this is used to choose a Reaction in ReactionModule.
A collection of attack types to choose from, this is used to choose a Reaction in ReactionModule.
audioClip (AudioClip) - audio clip that’s played during impact, this is turned off after the clip is played.
volume (float) - volume for audioClip.
Used to trigger events while AttackAnimation plays based on normalize time.
AttackStart (float) -time at which the attacker reaches and turns toward the target, locking the attacker’s position and rotation.
NextAttack (float) - opens the attack window, allowing the next attack to be executed.
AttackEnd (float) - ends the current attack. unlocking the attacker’s position and rotation.
ParryWindow (float) - how long the parry window remains open.