Important terminology used across the documentation.
Attacker
This is referring to the GameObject that is currently attacking.
Target
This is referring to the GameObject that is currently being attacked by the Attacker.
Step 0 :
Import the Package into your project with all of its dependencies.
Step 1 :
Drag and drop the ‘’Full Player Setup’’ from the Prefab folder.
Step 2 :
In the Project window, right-click and select Create > Modular Melee Combat Framework > Attack > left-click.

Step 3 :
Fill in the Scriptable Object, mainly AttackDistance, AnimationClip and AttackEvent. Check Attack for more detail.
Step 4 :
Drag and drop the created Attack into Melee Combat System > Attack List .
Step 5 :
Enter Play Mode and use the Right Mouse Button or the Button West for a gamepad.