This module plays the corresponding reaction animation based on the attacker’s attack.

The Attack and Reaction are matched based on AttackDirection and AttackType.

Inspector

Screenshot 2026-09-16 002658.png

Hit Reactions (struct)

Reaction (Reaction) - data for how the target handles the hit for the given attack.

Attack Direction (AttackDirection) - a collection of directions to choose from, this field must match the AttackDirection of incoming Attack for this Reaction to be played.

Attack Type (AttackType) - a collection of attack types to choose from, this field must match the AttackType of incoming Attack for this Reaction to be played.

Default Hit Reaction (Reaction) - if none of the Hit Reactions matches that of Attack then this Reaction is played.

if both AttackDirection and AttackType of the given field match that of Attack then the following Reaction will be played.

Parry Reactions (struct)

Works exactly the same as Hit Reactions, but for Parry.[Parry Module]