Attack List (list<Attack>)

This is a list made of Attacks. When triggered attacks are executed from top to bottom. Each list can be individually triggered.

Creating a combo

Add Attack assets to the Attack List in the order you want them to be played. Use NextAttack event to decide when the next attack in the combo can be played. AttackInterval determines how long after the last attack before the combo is reset.

Combining combos / Combo chaining

When you play one Attack List after the other, they are blended and played like one. You can use this to chain combos together. To call a list and execute a particular combo, call Melee Combat System.Attack().