This asset requires you to follow a few basic things for the animator setup if you want to create a new Animator Controller or make changes to the existing one.

Creating a new Animator Controller

Step 1:

Add the following variables to your controller.

NOTE - make sure to have the exact names with spacing.

“Y” (float) [if using the provided Player Controller]

“Attack” (trigger)

“Attack No” (int)

“Reaction” (trigger)

“Reaction No” (int)

Step 2:

Create 4 states and make entry and exit transitions for them as you wish. Name them as

Attack 1

Attack 2

Reaction 1

Reaction 2

Screenshot 2026-09-21 014318.png

Step 3:

For the Entry transition conditions add “Attack” and “Attack No” for Attack 1 and Attack 2 & “Reaction” and “Reaction No” for Reaction 1 and Reaction 2.

Screenshot 2026-09-21 014351.png