Add the following variables to your controller.
NOTE - make sure to have the exact names with spacing.
“Y” (float) [if using the provided Player Controller]
“Attack” (trigger)
“Attack No” (int)
“Reaction” (trigger)
“Reaction No” (int)
Create 4 states and make entry and exit transitions for them as you wish. Name them as
Attack 1
Attack 2
Reaction 1
Reaction 2

For the Entry transition conditions add “Attack” and “Attack No” for Attack 1 and Attack 2 & “Reaction” and “Reaction No” for Reaction 1 and Reaction 2.
